Infested2 and Never timer/counter adjusted

post, request, and comment on ripents

Infested2 and Never timer/counter adjusted

Postby Cesar » Wed Mar 15, 2006 3:41 pm

Some maps needs to be ripented for Snarks Café Sven Co-op server. There are some maps that are not designed for +16 players, and most of the time players would Zerg-rush through the map.

Here are ideas and posted .ent text files for Infested2 and Never.

In Infested2, The facility blows up in 5 minutes. The trains starts to leave 30 seconds before the explosion, so you actually have 4:30 minutes to reach the train. I've modified the map's entity so that the facility blows up in 4 minutes and you have 3:30 minutes to reach the train, just to make the map more challenging.

In Never, the map has a counter that if the total number of player's death is 35, the map ends early after destroying the 4000HP green Alien Controller. Since there are +16 players playing in the map, the death counts increases very quickly (reaching probably about 75 deaths on average); therefore, the maps ends before ever reaching the final area (where you battle against the green Alien Slave you saw at the beginning of the map.)

I've change the value from 35 to 100 from this entity:

Code: Select all
{
"origin" "-2816 -704 512"
"target" "endmap_gameend_on"
"health" "35"
"targetname" "game_playerdie"
"spawnflags" "1"
"classname" "game_counter"
}


Hopefully, this will give *some* chance for players to actually enter the final area of the map. I wasn't able to test the changes locally, since Never crashes and closes Half-Life when hosting the map locally on my computer. But looking by the entity above, I'm pretty certain this is the "death counter" of the map.

Also, I've modified 1 out of 16 random messages to "All your base are belong to us" (just for someone's request.) XD

Please look into this favor and apply them into Snark Café's Sven Co-op server.

http://members.cox.net/geekfox/infested ... 0never.zip

Regards.

Edit: Changed webspace
Last edited by Cesar on Mon Jan 19, 2009 11:33 pm, edited 2 times in total.
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Postby Guest » Sat Mar 18, 2006 5:40 pm

these are some interesting observations and would be great additions as part of snarkcafe's custom ripents, so i'll add them. infested was designed for 8-13 players, but with snarkcafe's 20 players and health !regen i guess it offsets the balance/difficulty. good work players won't be bored now. the Never suggestion will also be tested
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Postby cold_blood3d_killa » Sat Mar 18, 2006 5:41 pm

above post is mine
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Postby Cesar » Sun Mar 19, 2006 1:44 am

By the way, I couldn't do anything about the voice that says "5 minutes until explosion" vox voice -- this file is located in svencoop\sound\infested\i1.wav

Actually, I could modify it to say "4 minutes" and save it as a different .wav file, but users are going to download the extra 267KB wav file if I plug this into the map.
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