Here are ideas and posted .ent text files for Infested2 and Never.
In Infested2, The facility blows up in 5 minutes. The trains starts to leave 30 seconds before the explosion, so you actually have 4:30 minutes to reach the train. I've modified the map's entity so that the facility blows up in 4 minutes and you have 3:30 minutes to reach the train, just to make the map more challenging.
In Never, the map has a counter that if the total number of player's death is 35, the map ends early after destroying the 4000HP green Alien Controller. Since there are +16 players playing in the map, the death counts increases very quickly (reaching probably about 75 deaths on average); therefore, the maps ends before ever reaching the final area (where you battle against the green Alien Slave you saw at the beginning of the map.)
I've change the value from 35 to 100 from this entity:
- Code: Select all
{
"origin" "-2816 -704 512"
"target" "endmap_gameend_on"
"health" "35"
"targetname" "game_playerdie"
"spawnflags" "1"
"classname" "game_counter"
}
Hopefully, this will give *some* chance for players to actually enter the final area of the map. I wasn't able to test the changes locally, since Never crashes and closes Half-Life when hosting the map locally on my computer. But looking by the entity above, I'm pretty certain this is the "death counter" of the map.
Also, I've modified 1 out of 16 random messages to "All your base are belong to us" (just for someone's request.) XD
Please look into this favor and apply them into Snark Café's Sven Co-op server.
http://members.cox.net/geekfox/infested ... 0never.zip
Regards.
Edit: Changed webspace





